QUADRANT DATA OVERVIEW

Product Overview

Data Dictionary

Global Data Counts

About Mobile Location Data

 

RESOURCES

Cross Account Bucket Access

A. AWS S3

 

Getting Started with Quadrant Mobile Location Data

A. Create a Database, Table and Partition

B. How To Run Basic Location Data Queries

i. Scale and Trend

ii. Depth

iii. Accuracy

C. How Geohash Works (Coming Soon)

 

All You Need To Know About Data Evaluation

A. Best Practices

B. SDK vs Bidstream Data

C. Data Evaluation using AWS Athena

 

Location Data Algorithms and Queries

A. Geo-fencing Query

B. Footfall Query

C. Nearest POI Model

D. Location Algorithms

 

SDK INTEGRATIONS

Android Integration

iOS Integration

Integrate with Unity3D for Android

Integrate with Unity3D for iOS

 
ASIA PACIFIC DATA ALLIANCE

About The Alliance

The Data

Use Cases & Data Science Algorithms

Access APAC Data Alliance Data with AWS S3

 
MEDIA LIBRARY
FREQUENTLY ASKED QUESTIONS

 

 

 

 

INTEGRATE SDK WITH UNITY3D APPLICATIONS FOR iOS DEVICES


Unity is used to create half of the world’s games. It is a platform powered by tools and services that allow it to offer incredible possibilities for game developers and creators across industries and applications. In this section we will show you how to integrate Quadrant's data acquisition SDK to a unity app.

Pre-requisites

Tools required:

  • Unity IDE (v2018.3 and above)

 

Step1: Create/open project in Unity IDE

open_unity_game iOS

 

You will see the following screen once the project is open.

created_unity_game iOS

 

Step 2: Switch platform to iOS

Click on "File" → "Build Setings" → "Select iOS" and click on "Switch Platform".

switch_platform_ios

 

You should be able to see the following screen 

swich_platform_ios_success

 

Step 3: Build project

Click on "File" → "Build Setings" → "Build".

export_as_android_pjct-1

If the export is successful, you will be able to find the project files in the location you chose earlier.

export_ios_pjct_success

 

Step 4: Open in Xcode, build and run the project

Open the Xcode project in the Xcode IDE.

open_ios_pjct_xcode

 

Build and run the project to ensure that there are no errors.

Xcode_build_ios_pjct

Xcode_build_ios_pjct_success

 

That's it!

You have successfully built the Xcode project. Run it on a real device.

Xcode_run_ios_pjct

 

If you face any difficulties, do reach out to support@quadrant.io.